If you go quick and get lucky, the time limit really isn't that bad, the challenge mostly comes from being underequipped in the later zones/bosses. I got through this in about 14 minutes, with almost a minute of leeway, and I felt like I was going slowly at times during the run. Played it okay but mostly was bailed by a ridiculous build (Blood Axe + Pain Ri. There is a decent amount of room for leeway, though. Was doing a random Story attempt for marathon practice and got this, oh okay. This is greatly rng based unless you can make it through the whole run without good items. The main thing is that you'll just have to keep trying. This achievement will mostly come down to luck, however, between items, stair locations, etc. I only went in with 4 bombs during my successful run, but they still helped out a ton. 12 bombs will make the phase trivial, but any number is good. you can simply plop down 4 bombs and destroy 2 batteries at once. Rather than having to focus on using the electricity on enemies, dodging attacks, etc. This is solely because they make phase 2 of the Conductor fight go much quicker. The most important item to speed is bombs. Hearts/Armor are essential to focusing on speed as well, because sometimes tanking hits is the fastest way to get through certain parts, especially the final bosses. Often, you get good food items or even a map or other good equipable items. Also, if you see one of the square rooms with 4 crates/barrels, it is worth switching to the bat to break them for items. In my successful run, I had a ring of power, but any damage boost is helpful. I also found increasing your damage to be important to killing things quickly enough to get the achievement. Although you can't be picky about your items, if possible, you'll want to grab a compass or a map as soon as possible to find the exits faster. Also, trapdoors are preferable, especially since the cutlass makes the miniboss rooms easy due to parrying. The key here is to make a beeline for the stairs on every floor, only stopping at shops that are along the way and only stopping at a couple of them in general. It is worth keeping for the entire run, and potentially only swapping out for a stronger cutlass. It's two tile range and parry effect makes things so much easier in general for this run. However, I actually found this achievement to be easier than Cadence's despite the addition of Zone 5, simply because Nocturna starts with the cutlass instead of a dagger. This achievement requires you to beat an All Zones Run with Nocturna in under 15 minutes, similar to the base game achievement for Cadence.
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