My favourite of these was the seesaw stage, but all of them are a creative distraction from the standard city building. These stages feature completely different objectives than the standard stages, such as building a functioning town on a spinning record, or making a tower of buildings that reaches a certain height. The typical city building levels are entertaining enough, but Tinytopia really comes into its own on the zany toy levels. If you’re seeking that extra difficulty it’s fun to aim for 100% completion. Some of these will want you to make your citizens incredibly happy, others will involve you building a certain number of harder to craft buildings. Zany toy levelsĪs well as this main objective, there are also side objectives for an additional challenge. On later stages you’ll have to plan carefully to make sure you’re earning enough skrilla from taxes to be able to afford to expand, and it’s a careful balancing act of property positioning that you’ll need to walk to win. It’s a simple goal, but one that’s enjoyable enough to accomplish all the same. The standard stages in the Tinytopia campaign generally have one objective, have enough people living in your town to be able to build a special building, and build it. Two apartments with a house on top will make a skyscraper with room for loads of new citizens, and a two fire stations next to each other can fit a helipad to help save the day from fires. Each stage has different buildings to experiment with, so get used to pilling things up and seeing what happens. In Tinytopia you can place buildings together to fuse them into better ones. The best way to make the most out of a city is by making the best buildings possible.
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